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PC Gamer (Italian) 32
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PC Gamer IT CD 32 2-2.iso
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MECHCMDR
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Data
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objects
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object2.pak
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Unnamed File 000460
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Text File
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1998-04-08
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1KB
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37 lines
FITini
// This is the AC10 Projectile
[ObjectClass]
l ObjectTypeNum = 17
[ObjectType]
st Name = "ac10" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 25 // ID number for this object type
l Appearance = 0x06000268
l Duration = 2 // Lasts forever = -1 (s) 2 second burst
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 0 // Object Class Number of explosion for Mech
l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 0 // Extent Radius in Meters
[ProjectileLaserData]
f Velocity = 400.0 // m/s
f ProjectileLength = 30.0 // w.u.
f BulgeLength = 9.0 // w.u.
f BulgeWidth = 1.5 // w.u.
uc f0Color = 242
uc f1Color = 241
uc f2Color = 240
uc f3Color = 242
uc e0Color = 242
uc e1Color = 241
uc e2Color = 240
uc e3Color = 242
f CloseDistance = 25.0
ul SoundEffectId = 7 // Id of soundEffect to play on Fire.
ul ProjectileMissEffect = 481
ul ProjectileHitEffect = 656
FITend